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F l o r a ' s B a t M U D t r i g g e r s f o r z M U D
#ECHO Party message triggers.
#ECHO Use these in conjunction with my party keys and commands for fullest effect.
#ECHO
#ECHO All of my triggers use p' to report things to party. This uses party say by
#ECHO default, but if you want to use party report instead, make a command in BatMUD:
#ECHO command p' party report $*
#ECHO Alternatively, you can do an alias in zMUD: #ALIAS {p~'} {party report}
#ECHO
#ECHO Tweaks for prot reporting.
#TRIGGER { tweaks your nose mischievously.$} {check} {party} 676
#TRIGGER {You tweak your own nose mischievously.$} {check} {party} 676
#ECHO
#ECHO Battle rounds.
#TRIGGER {~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*$} {#co 2;party report} {party} 676
#ECHO
#ECHO Character highlight.
#TRIGGER {REPLACE_YOUR_CHAR_NAME;flora} {#cw 14} {party} 548
#ECHO
#ECHO General reports. I use these always on.
#TRIGGER {REPLACE_YOUR_CHAR_NAME; hits*Flora*with {his|her|its} (*).$} {p~' Got hit by %1 area!} {} 647
#TRIGGER {A (*) hits you.$} {p~' Got hit by a %1!} {} 647
#TRIGGER {An (*) hits you.$} {p~' Got hit by an %1!} {} 647
#TRIGGER {(*) got mad at hostile actions.$} {#co 13;p~' Curses! %1 got aggressive!} {} 647
#TRIGGER {(*) is disturbed by spellcasting.$} {#co 13;p~' Curses! %1 got aggressive!} {} 647
#TRIGGER {(*) seems hurt and confused.$} {#co 11;p~' %1 lost its concentration!} {} 647
#TRIGGER {(*) wraps a thin wire around your throat and starts strangling!$} {p~' %1 started STRANGLING me!} {} 647
#TRIGGER {The wire loosens. You are no longer being strangled.$} {p~' No longer strangled.} {} 647
#TRIGGER {You feel DRAINED of knowledge!!!$} {#BEEP;p~' Argh! Got skilldrained!} {} 647
#TRIGGER {You are no longer satiated.$} {p~' Getting hungry!} {} 647
#TRIGGER {The water BURNS your skin.$} {p~' Water BURNS me!} {} 647
#TRIGGER {You feel fully healed.$} {p~' Full HPs} {} 647
#TRIGGER {You sizzle with magical energy.$} {p~' Full SPs} {} 647
#TRIGGER {You feel more vital.$} {#co 13;p~' Recovered from death.} {} 647
#TRIGGER {(*) loses its blue glow.$} {p~' My "%1" lost its prot.} {} 647
#TRIGGER {Your (*) gets damaged~; it~'s now in (%w) condition.$} {#BEEP;p~' Argh! My "%1" got damaged! (%2)} {} 647
#TRIGGER {Your (*) breaks into zillions of pieces.$} {#BEEP;p~' AAARRGH! My "%1" was destroyed!!} {} 647
#ECHO
#ECHO Several messages to party.
#TRIGGER {That really HURT!$} {p~' Getting HURT!} {party} 676
#TRIGGER {You are about to DIE!$} {p~' I~'m DYING!} {party} 676
#TRIGGER {^(%w) lapses into unconsciousness from severe loss of blood.$} {#co 12;p~' %1 goes unconscious!} {party} 676
#TRIGGER {(*) starts grappling (%w).$} {p~' %1 grappled %2!} {party} 676
#TRIGGER { acquires (*) from (%w).$} {p~' %2~'s "%1" was ACQUIRED!} {party} 676
#TRIGGER {You are the new leader of the party.$} {party forcefollow;p~' I lead now.} {party} 676
#TRIGGER {You cannot leave, you have been AMBUSHED.$} {p~' Got AMBUSHED!} {party} 676
#TRIGGER {You do not have enough spell points to cast the spell.$} {p~' Out of SPs!} {party} 676
#TRIGGER {You score a ~*CRITICAL~* hit!$} {p~' MUAHAHA! Eat STARS!!!} {party} 676
#ECHO
#ECHO Various ailments.
#ECHO TODO: Cot end message.
#TRIGGER { casts a spell at you.$} {p~' Got a Stat curse!} {party_effect} 676
#TRIGGER {You shiver and feel strange.$} {p~' Stat curse gone.} {party_effect} 676
#TRIGGER { looks at you mesmerizingly. The world around you changes.$} {p~' Got a Hallucination!} {party_effect} 676
#TRIGGER {Your mind clears.$} {p~' Hallucination gone.} {party_effect} 676
#TRIGGER {(%w)~'s head glows black for a moment.$} {p~' %1 was affected by Forget.} {party_effect} 676
#TRIGGER {You feel rather empty-headed.$} {p~' I was affected by Forget.} {party_effect} 676
#TRIGGER {A fog lifts from your mind. You can remember things clearly now.$} {p~' Forget gone.} {party_effect} 676
#TRIGGER {. Your blood feels like it is on fire.$} {p~' Got a Spider touch!} {party_effect} 676
#TRIGGER {Your blood does not burn anymore.$} {p~' Spider touch gone.} {party_effect} 676
#TRIGGER {You SAVE against POISON.$} {p~' Saved against poison.} {party_effect} 676
#TRIGGER {You shiver and suffer from POISON!!$} {p~' I~'m poisoned!} {party_effect} 676
#TRIGGER {You feel the poison leaving your veins!$} {p~' No longer poisoned.} {party_effect} 676
#TRIGGER {You feel very weak! Maybe your heart stopped?$} {p~' Got a Curse of Tarmalen!} {party_effect} 676
#TRIGGER {You feel relieved.$} {p~' Suppress magic gone.} {party_effect} 676
#ECHO
#ECHO Nasty spells.
#TRIGGER {rikki ja poikki} {p~' --,-~'-{@ DEST ARMOUR @}-~'-,--} {combat_spells} 647
#TRIGGER {se on sarki nyt} {p~' --,-~'-{@ DEST WEAPON @}-~'-,--} {combat_spells} 647
#TRIGGER {sahanpurua} {p~' --,-~'-{@ !DISINTEGRATE! @}-~'-,--} {combat_spells} 647
#TRIGGER {removezzzzzarmour} {p~' DMP was cast.} {combat_spells} 647
#TRIGGER {fah relep krlnpth} {p~' Immolate was cast.} {combat_spells} 647
#TRIGGER {voi hellapoliisin kevatnuija} {p~' Magic Suppression was cast.} {combat_spells} 647
#TRIGGER { winces and looks a bit braver.$} {p~' Wither Expires.} {combat_spells} 647
#ECHO
#ECHO Various fields.
#TRIGGER {This location is now surrounded in a shimmering blue forcefield.$} {p~' Shelter Active.} {combat_fields} 647
#TRIGGER {The shimmering blue forcefield vanishes.$} {p~' Shelter Expires.} {combat_fields} 647
#TRIGGER {This location is now surrounded in a shining green forcefield.$} {p~' Anti Magic Field Active.} {combat_fields} 647
#TRIGGER {The shining green forcefield vanishes.$} {p~' Anti Magic Field Expires.} {combat_fields} 647
#TRIGGER {This location is now surrounded in a banded green forcefield.$} {p~' Force Dome Active.} {combat_fields} 647
#TRIGGER {The banded green forcefield vanishes.$} {p~' Force Dome Expires.} {combat_fields} 647
#TRIGGER {This location is now surrounded in a aquamarine blue forcefield.$} {p~' Rain Active.} {combat_fields} 647
#TRIGGER {The aquamarine blue forcefield vanishes.$} {p~' Rain Expires.} {combat_fields} 647
#TRIGGER {This location is now surrounded in a desert yellow forcefield.$} {p~' Drying Wind Active.} {combat_fields} 647
#TRIGGER {The desert yellow forcefield vanishes.$} {p~' Drying Wind Expires.} {combat_fields} 647
#TRIGGER {This location is now surrounded in a electric blue forcefield.$} {p~' Electric Field Active.} {combat_fields} 647
#TRIGGER {The electric blue forcefield vanishes.$} {p~' Electric Field Expires.} {combat_fields} 647
#TRIGGER {This location is now surrounded in a miserably gray forcefield.$} {p~' Field of Fear Active.} {combat_fields} 647
#TRIGGER {The miserably gray forcefield vanishes.$} {p~' Field of Fear Expires.} {combat_fields} 647
#ECHO Lites for the fields.
#TRIGGER {A aquamarine blue force field surrounds this area.$} {#cw 3} {combat_fields_color} 647
#TRIGGER {A desert yellow force field surrounds this area.$} {#cw 14} {combat_fields_color} 647
#TRIGGER {A shimmering blue force field surrounds this area.$} {#cw 9} {combat_fields_color} 647
#TRIGGER {A shining green force field surrounds this area.$} {#cw 10} {combat_fields_color} 647
#TRIGGER {A banded green force field surrounds this area.$} {#cw 2} {combat_fields_color} 647
#TRIGGER {A electric blue force field surrounds this area.$} {#cw 11} {combat_fields_color} 647
#TRIGGER {A miserably gray force field surrounds this area.$} {#cw 8} {combat_fields_color} 647
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