§#;@!%.~ÿÿ<!Camp: @campstatus / Prots: @protsCourier tÀ#if @rounds_report {#t- rounds;#var rounds_report false false;#echo Spellround reporting: ~[OFF~].;#co 13} {#t+ rounds;#var rounds_report true false;#echo Spellround reporting: ~[ON~].;#co 13}uÎ#if @tick_report {#t- tick_start;#t- tick_count;#var tick_report false false;#echo -> Tick reporting: ~[OFF~].;#co 13} {#t+ tick_start;sc;#var tick_report true false;#echo -> Tick reporting: ~[ON~].;#co 13}1Ÿ#if (@battle_listen < 3) {#math battle_listen @battle_listen+1} {#var battle_listen 0};#echo -> Battle: Listen ~[@battle_listen~], Mode ~[@battle_mode~];#co 132£#if (@battle_mode="dim" & @battle_listen>=2) {#var battle_mode gag} {#var battle_mode dim};#echo -> Battle: Listen ~[@battle_listen~], Mode ~[@battle_mode~];#co 13xF#if (@tank1="") {#echo No tank 1 defined.} {cast @healspell at @tank1}yF#if (@tank2="") {#echo No tank 2 defined.} {cast @healspell at @tank2}zF#if (@tank3="") {#echo No tank 3 defined.} {cast @healspell at @tank3} default_sc…sc set Hp~: ~{colorhp~} (~) Sp~: ~{colorsp~} (~) Ep~: ~{colorep~} (~) ~[ ~{diffhp~}/ ~{diffsp~}/ ~{diffep~}~]default_promptUprompt Hp~:~/~ Sp~:~/~ Ep~:~/~ Exp~:~ ~>default_lfprompt[prompt Hp~:~/~ Sp~:~/~ Ep~:~/~ Exp~:~ ~>~default_clockpromptuprompt ~[~~:~~:~~] Hp~:~/~ Sp~:~/~ Ep~:~/~ Exp~:~ ~>checkÒ#if (@prots!="") {#if (%1!="") {#if %ismember(%1,@prots) {#var checkstring {};timer_format %1;#if (@timer_%1_max!="@timer_%1_max") {#var checkstring %additem("%1 @timed/(@timer_%1_max)",@checkstring)} {#var checkstring %additem("%1 @timed",@checkstring)};reporter {Prots (%1 status): ~[@checkstring~]}} {reporter {Prots (%1 status): ~[Not active.~]}} } {#var checkstring {};#forall @prots {timer_format %i;#var timer_wrapper timer_%{i}_max;#if (%i!=%right(%leftback(@{@timer_wrapper},4),7) & %leftback(@{@timer_wrapper},0)!="") {#var checkstring %additem("%i @timed/(@{@timer_wrapper})",@checkstring)} {#var checkstring %additem("%i @timed",@checkstring)}};reporter {Prots: ~[@checkstring~]}}} {reporter {Prots: ~[NONE~]}} check_touch‡#var touchstring {};timer_format st;#if (@tmpmin>=12) {#var touchstring %additem("STouch: (Available) ",@touchstring)} {#var touchstring %additem("STouch: @timed (@sttarget) ",@touchstring)};timer_format rt;#if (@tmpmin>=10) {#var touchstring %additem(" RThreaten: (Available)",@touchstring)} {#var touchstring %additem(" RThreaten: @timed (@rttarget)",@touchstring)};reporter {@touchstring}timerÛ#math timer_%1 (%time(yyyy)-1970)*365*24*60*60);#math timer_%1 @timer_%1+(%time(m)*30*24*60*60);#math timer_%1 @timer_%1+(%time(d)*24*60*60);#math timer_%1 @timer_%1+(%time(h)*60*60);#math timer_%1 @timer_%1+(%time(n)*60);#math timer_%1 @timer_%1+%time(s);#if (%2!="") {#var prot_sname %additem(%1,@prot_sname);#var prot_lname %additem(%2,@prot_lname);#ad timer_open 1;#t+ prot_max;grep ~'%proper(%2)~' show effects;#if !%ismember(%1,@prots) {#var prots %additem(%1,@prots)}} timer_formatytimer current;#math tmptime @timer_current-@timer_%1;#math tmph @tmptime/3600;#math tmpmin (@tmptime-(@tmph*3600))/60;#math tmpsek @tmptime-(@tmpmin*60)-(@tmph*3600);#if (@tmph=0) {#if (@tmpmin=0) {#var timed @{tmpsek}s} {#var timed @{tmpmin}m@{tmpsek}s}} {#var timed @{tmph}h@{tmpmin}m@{tmpsek}s};#if (%2!="") {reporter {%2 Expires. ~[@timed~]};#var prots %delitem(%1,@prots)} timer_maxÄ#forall @prot_sname {#var timer_%{i}_max "";#if (%word(@timer_lengthmax,1,|)="xxx") {reporter {%word(@prot_lname,1,|) Active.}} {#var timer_%{i}_max %word(@timer_lengthmax,1,|);#var timer_wrapper timer_%{i}_max;reporter {%word(@prot_lname,1,|) Active. ~[for @{@timer_wrapper}~]}};#var timer_lengthmax %delitem(%word(@timer_lengthmax,1,|),@timer_lengthmax);#var prot_lname %delitem(%word(@prot_lname,1,|),@prot_lname)};#var prot_sname {} {};#t- prot_maxclearâ#if (%1!="") {#var prots %delitem(%1,@prots)} {#var prots {} {};#var campstatus Available;#var loungestatus Available;#var prot_lname {} {};#var prot_sname {} {};#var timer_lengthmax {} {};#var timer_open {0} {0};#t- prot_max}reporterparty report %1 prieststatsÛ#var harm_total %eval(@harm_hit+@harm_miss);prieststats_evalhit;prieststats_evalmiss;prieststats_evalburgle;#echo ;#echo Priest stats:;#echo " Total casts:"%left(" ",5-%len(@harm_total))@harm_total (100.00%);#echo " Hits: "%left(" ",5-%len(@harm_hit))@harm_hit (@harm_hitpercent~%);#echo " Misses: "%left(" ",5-%len(@harm_miss))@harm_miss (@harm_misspercent~%);#echo " Burglecrits:"%left(" ",5-%len(@harm_burgle))@harm_burgle (@harm_burglepercent~%)prieststats_evalhitÕ#if (@harm_hit > 0) { #if (%eval((@harm_hit*10000)/@harm_total) >= 100) { #var harm_hitpercent {%leftback(%eval((@harm_hit*10000)/@harm_total),2).%rightback(%eval((@harm_hit*10000)/@harm_total),2)} } { #if (%eval((@harm_hit*10000)/@harm_total) >= 10) { #var harm_hitpercent {0.%rightback(%eval((@harm_hit*10000)/@harm_total),2)} } { #var harm_hitpercent {0.0%rightback(%eval((@harm_hit*10000)/@harm_total),1)} } }} { #var harm_hitpercent 0.00}prieststats_evalmissà#if (@harm_miss > 0) { #if (%eval((@harm_miss*10000)/@harm_total) >= 100) { #var harm_misspercent {%leftback(%eval((@harm_miss*10000)/@harm_total),2).%rightback(%eval((@harm_miss*10000)/@harm_total),2)} } { #if (%eval((@harm_miss*10000)/@harm_total) >= 10) { #var harm_misspercent {0.%rightback(%eval((@harm_miss*10000)/@harm_total),2)} } { #var harm_misspercent {0.0%rightback(%eval((@harm_miss*10000)/@harm_total),1)} } }} { #var harm_misspercent 0.00}prieststats_evalburgleê#if (@harm_burgle > 0) { #if (%eval((@harm_burgle*10000)/@harm_hit) >= 100) { #var harm_burglepercent {%leftback(%eval((@harm_burgle*10000)/@harm_hit),2).%rightback(%eval((@harm_burgle*10000)/@harm_hit),2)} } { #if (%eval((@harm_burgle*10000)/@harm_hit) >= 10) { #var harm_burglepercent {0.%rightback(%eval((@harm_burgle*10000)/@harm_hit),2)} } { #var harm_burglepercent {0.0%rightback(%eval((@harm_burgle*10000)/@harm_hit),1)} } }} { #var harm_burglepercent 0.00}prieststats_clear3#var harm_hit 0;#var harm_miss 0;#var harm_burgle 0 tigerstatsf#echo ;#echo Tiger stats:;#echo "Tiger claw mastery: "@tiger_claw;#echo "Dim mak mastery: "@tiger_makrt/reaver threaten %1 %2;#var rttarget %1;timer rtst+#var sttarget %1;cast spider touch at %1 %2 caster_ele*#var caster_type ELEC;cast ~'channelbolt~' caster_fir*#var caster_type FIRE;cast ~'channelburn~' caster_man*#var caster_type MANA;cast ~'channelball~' caster_psi+#var caster_type PSI;cast ~'psychic crush~' @campstatus Available@prots"" @conjprot""@tmptime0@tmph0@tmpmin0@tmpsek0@timed0s@rounds_report false false @rounds_spell"" ""@rounds#@battle_listen3 @battle_modedim @checkstringUs 69s@tank1"" ""@tank2"" ""@tank3"" "" @tick_countsp1000 @tick_report false false @tick_showsp100@caster_target""@caster_resist""@caster_percent"" @caster_dcrit"" @caster_deva"" @caster_type"" @harm_miss0 @harm_hit0 @harm_burgle0 @harm_total0@harm_hitpercent0@harm_misspercent0@harm_burglepercent0 @sttargetbunny @touchstring,STouch: (Available) | RThreaten: 69s (drake) @rttargetshrew @tiger_claw0 @tiger_mak0 @loungestatus Available@timer_current0 @prot_sname"" @prot_lname""@timer_wrapper"" @exp_count0 @exp_show0 @exp_total0 @timer_open00@timer_lengthmax""^~[([X@#:.]~])j#var barb_l %pos("]","%1");#var barb_p1 %pos(".","%1");#math barb_r1 @barb_l-@barb_p1;#if (@barb_p1=0) {#var barb_r1 0};#var barb_p2 %pos(":","%1");#if (@barb_p1=0) {#var barb_p1 %pos("]","%1")};#math barb_r2 @barb_p1-@barb_p2;#if (@barb_p2=0) {#var barb_r2 0};#var barb_p3 %pos("#","%1");#if (@barb_p2=0) {#var barb_p2 %pos(".","%1")};#if (@barb_p2=0) {#var barb_p2 %pos("]","%1")};#math barb_r3 @barb_p2-@barb_p3;#if (@barb_p3=0) {#var barb_r3 0};#var barb_p4 %pos("@","%1");#if (@barb_p3=0) {#var barb_p3 %pos(":","%1")};#if (@barb_p3 == 0) {#var barb_p3 %pos(".","%1")};#if (@barb_p3=0) {#var barb_p3 %pos("]","%1")};#math barb_r4 @barb_p3-@barb_p4;#if (@barb_p4=0) {#var barb_r4 0};#if (@barb_r4 > 1) {#math barb_r4 @barb_r4+1};#var barb_p5 %pos("X","%1");#if (@barb_p4=0) {#var barb_p4 %pos("#","%1")};#if (@barb_p4=0) {#var barb_p4 %pos(":","%1")};#if (@barb_p4=0) {#var barb_p4 %pos(".","%1")};#if (@barb_p4=0) {#var barb_p4 %pos("]","%1")};#math barb_r5 @barb_p4-@barb_p5;#if (@barb_p5=0) {#var barb_r5 0};#math barb_t ((@barb_r5*10000)+(@barb_r4*1000)+(@barb_r3*100)+(@barb_r2*10)+@barb_r1);#echo Reputation: ~[@barb_t~]barb_repCackling devilishly * you #co 9 battle_3_dimGrinning diabolically * you #co 9 battle_3_dimSmiling demonically * you #co 9 battle_3_dimSmiling devilishly * you #co 9 battle_3_dimCackling demonically * you #co 9 battle_3_dim tries to dodge your #co 8 battle_3_dim You miss #co 8 battle_3_dimYou successfully dodge #co 8 battle_3_dimYou successfully parry #co 8 battle_3_dim'You try to dodge, but * is not fooled.$#co 8 battle_3_dim misses #co 8 battle_3_dim successfully dodges #co 8 battle_3_dim successfully parries #co 8 battle_3_dim tries to dodge, but #co 8 battle_3_dim-~'s battle cadence grants %w another attack!$#co 8 battle_3_dim/Your battle cadence grants you another attack!$#co 8 battle_3_dim misses #ga battle_3_gag misses you.$#ga battle_3_gag successfully dodges #ga battle_3_gag! successfully dodges your futile #ga battle_3_gag successfully parries #ga battle_3_gag successfully parries your #ga battle_3_gag tries to dodge your #ga battle_3_gag tries to dodge, but #ga battle_3_gag ^You miss #ga battle_3_gag^You successfully dodge #ga battle_3_gag^You successfully parry #ga battle_3_gag(^You try to dodge, but * is not fooled.$#ga battle_3_gag%^...AND counterattack with ferocity.$#ga battle_3_gag'^ ...AND counterattacks with ferocity.$#ga battle_3_gag bashes * with shield.$#ga battle_3_gag-~'s battle cadence grants %w another attack!$#ga battle_3_gag0^Your battle cadence grants you another attack!$#ga battle_3_gag misses.$#co 8 battle_2_dim dodges.$#co 8 battle_2_dim parries.$#co 8 battle_2_dim tumbles your dodge.$#co 8 battle_2_dim You miss.$#co 8 battle_2_dim You dodge.$#co 8 battle_2_dim You parry.$#co 8 battle_2_dimYou tumble *~'s dodge.$#co 8 battle_2_dim tumbles *~'s dodge.$#co 8 battle_2_dim dodges.$#ga battle_2_gag misses.$#ga battle_2_gag parries.$#ga battle_2_gag tumbles your dodge.$#ga battle_2_gag ^You miss.$#ga battle_2_gag ^You dodge.$#ga battle_2_gag ^You parry.$#ga battle_2_gag^You tumble *~'s dodge.$#ga battle_2_gag tumbles *~'s dodge.$#ga battle_2_gag^ ...AND counterattacks.$#ga battle_2_gag^...AND riposte.$#ga battle_2_gag^..AND ripostes.$#ga battle_2_gag hits (*) once (*).$#sub { hits %1 1 time %2.} battle_1_dim hits (*) twice (*).$#sub { hits %1 2 times %2.} battle_1_dim hits (*) thrice (*).$#sub { hits %1 3 times %2.} battle_1_dimacid arrow hits #color 47 blast-Acidacid blast hits #color 47 blast-Acidacid wind hits #color 47 blast-Acidacid ray hits #color 47 blast-Aciddisruption hits #color 47 blast-Acid with %w acid rain.$ #color 47 blast-Acid with %w acid storm.$ #color 47 blast-Acidblast vacuum hits #color 63 blast-Asphxchaos bolt hits #color 63 blast-Asphxstrangulation hits #color 63 blast-Asphxsuffocation hits #color 63 blast-Asphxvacuumbolt hits #color 63 blast-Asphx with %w vacuum ball.$ #color 63 blast-Asphx with %w vacuum globe.$ #color 63 blast-Asphxchannelball hits #color 94 blast-Chanchannelbolt hits #color 30 blast-Chanchannelburn hits #color 78 blast-Chanchill touch hits #color 127 blast-Coldcold ray hits #color 127 blast-Colddarkfire hits #color 127 blast-Coldflaming ice hits #color 127 blast-Cold icebolt hits #color 127 blast-Cold with %w cone of cold.$ #color 127 blast-Cold with %w hailstorm.$ #color 127 blast-Coldblast lightning hits #color 31 blast-Elecelectrocution hits #color 31 blast-Elecforked lightning hits #color 31 blast-Eleclightning bolt hits #color 31 blast-Elecshocking grasp hits #color 31 blast-Elec with %w chain lightning.$ #color 31 blast-Elec with %w lightning storm.$ #color 31 blast-Elecfire blast hits #color 79 blast-Firefirebolt hits #color 79 blast-Fireflame arrow hits #color 79 blast-Firelava blast hits #color 79 blast-Firemeteor blast hits #color 79 blast-Fire with %w lava storm.$ #color 79 blast-Fire with %w meteor swarm.$ #color 79 blast-Fire with %w fireball.$ #color 79 blast-Firegolden arrow hits #color 95 blast-Magiclevin bolt hits #color 95 blast-Magicmagic missile hits #color 95 blast-Magicsummon greater spores hits #color 95 blast-Magicsummon lesser spores hits #color 95 blast-Magic with %w magic eruption.$ #color 95 blast-Magic with %w magic wave.$ #color 95 blast-Magicpoison blast hits #color 111 blast-Poisonpower blast hits #color 111 blast-Poisonsummon carnal spores hits #color 111 blast-Poisonthorn spray hits #color 111 blast-Poisonvenom strike hits #color 111 blast-Poison with %w killing cloud.$ #color 111 blast-Poison with %w poison spray.$ #color 111 blast-Poisonmind blast hits #color 121 blast-PSImind disruption hits #color 121 blast-PSIpsi blast hits #color 121 blast-PSI psibolt hits #color 121 blast-PSIpsychic crush hits #color 121 blast-PSI with %w psychic shout.$ #color 121 blast-PSI with %w psychic storm.$ #color 121 blast-PSI paralyzes #color 124 blast-PSI/crushes * mind with a powerful psychic attack!$ #color 124 blast-PSI,is stunned from the intrusion into %w mind.$ #color 124 blast-PSI<Your mental pathways dissolve under massive psychic forces!$ #color 124 blast-PSIcon fioco hits #color 79 blast-Bardhoar frost hits #color 118 blast-Druidgem fire hits #color 70 blast-Druidstar light hits #color 86 blast-Druidwither flesh hits #color 86 blast-Druid with %w earthquake.$ #color 86 blast-Druidbolt of knowledge hits #color 121 blast-Folk" with %w flames of righteousness.$ #color 95 blast-Nun with %w holy wind.$ #color 95 blast-Nunbanish demons hits #color 95 blast-Nundispel evil hits #color 95 blast-Nunholy cross hits #color 95 blast-Nunholy hand hits #color 95 blast-Nuncasts a harming spell on #color 80 blast-Priest harms you #color 80 blast-Priestdispel good hits #color 80 blast-Priest You harm #color 80 blast-Priestfails to touch #co 5 blast-Priestword of blasting hits #color 87 blast-Reaverword of destruction hits #color 87 blast-Reaverword of oblivion hits #color 87 blast-Reaverword of slaughter hits #color 87 blast-Reaverword of spite hits #color 87 blast-Reaverword of genocide hits #color 87 blast-Reaver/A shower of (%w) blood flies from *~'s palm at ä#if (%1="red") {#co 4};#if (%1="orange") {#co 6};#if (%1="yellow") {#co 14};#if (%1="green") {#co 2};#if (%1="blue") {#co 9};#if (%1="indigo") {#co 5};#if (%1="violet") {#co 13};#if (%1="brown") {#co 6};#if (%1="black") {#co 15} blast-Spider>You look around and find a suitable spot on the ground to rest#var campstatus UnavailablecampYou feel a bit tired.$#var campstatus Availablecamp You feel like camping a little.$#var campstatus Availablecamp1You stretch yourself and consider about camping.$#var campstatus Availablecamp.^You watch with selfpride as your * hits (*).$#var caster_target "%1"caster~) ~[ */ -%d/ *~]$š#if (@caster_target!="") {#if (@caster_resist!="") {reporter {@caster_target @caster_resist @caster_type (@caster_percent~% resist). @caster_dcrit @caster_deva}} {#if (@caster_dcrit!="") {reporter {@caster_dcrit}};#if (@caster_deva!="") {reporter {@caster_target is @caster_deva}}}};#var caster_target "";#var caster_resist "";#var caster_type "";#var caster_percent "";#var caster_dcrit "";#var caster_deva ""caster screams in pain.$0#var caster_resist screams;#var caster_percent 0caster_analysis writhes in agony.$1#var caster_resist writhes;#var caster_percent 20caster_analysis( shudders from the force of the attack.$2#var caster_resist shudders;#var caster_percent 40caster_analysis grunts from the pain.$0#var caster_resist grunts;#var caster_percent 60caster_analysis winces a little from the pain.$0#var caster_resist winces;#var caster_percent 80caster_analysis shrugs off the attack.$1#var caster_resist shrugs;#var caster_percent 100caster_analysis3^You feel like your spell gained additional power.$##var caster_dcrit "DCRIT 1!";#co 15 caster_dcritF^You feel like you managed to channel additional POWER to your spell.$##var caster_dcrit "DCRIT 2!";#co 15 caster_dcritL^Your fingertips are surrounded with swirling ENERGY as you cast the spell.$##var caster_dcrit "DCRIT 3!";#co 15 caster_dcrit5^Unseen BURSTS of magic are absorbed into the spell!$.#var caster_dcrit "!!!UNSEEN BURSTS!!!";#co 15 caster_dcrit1^You crush (*)~'s mind with your psychic attack!$#var caster_target "%1" caster_psi-^You devastate (*)~'s mind with your powers!$#var caster_deva DEVASTATED! caster_psiN^You focus on the mind of (*).$(*) is stunned from the intrusion into %w mind.reporter {"%1" is SEIZED!} caster_psi((*) is defenseless against (%w) damage.$p~' %1 resists: 0% %proper(%2).cda8(*) seems to be almost defenseless against (%w) damage.$ p~' %1 resists: 20% %proper(%2).cda-(*) has some resistance against (%w) damage.$ p~' %1 resists: 40% %proper(%2).cda:(*) seems to be moderately resistant against (%w) damage.$ p~' %1 resists: 60% %proper(%2).cda-(*) has good resistance against (%w) damage.$ p~' %1 resists: 80% %proper(%2).cda-(*) seems almost immune against (%w) damage.$!p~' %1 resists: 100% %proper(%2).cdaInfo: #co 15colorsaugaiii#cw 10color!You have (%w) free %w slot{.|s.}$#if ("%1"!="no") {#co 15}color0 rings a tiny bell just beside your ear! Ding!$#co 12color(Your armours absorb some of the damage.$#cw 6color"You feel like * healed you a bit.$#cw 3color is DEAD, R.I.P.$#co 15coloran aquamarine compass#cw 11color emerald disc#cw 10colorHStruggling valiantly, you manage to absorb the attack with your armour.$#cw 6color~/~(%x~)#cw 8color hesitates as %w casts *.$#co 13color accepts * from you.$#co 12 color_accept accepted from someone else.$#co 12 color_accept#^The poison consumes your reagent.$#cw 10 color_aelena,^You use your carried organ for the ritual.$#cw 2 color_aelena0^You draw an organ from the dimension of Chaos.$#cw 2 color_aelenaweak chaos energy#cw 8 color_aelenaaverage chaos energy#cw 6 color_aelenastrong chaos energy#cw 12 color_aelena0^You feebly try to wound * and miss. Pathetic~!$#cw 8 color_aelena7^You grin and slash * with your %w, and manage to cause#co 13 color_aelena%^You grin and slash * with your %w~!$#cw 5 color_aelena?race?: #cw 2color_channels ?sales?: #cw 3color_channels ?wanted?: #cw 8color_channels ?ghost?: #cw 6color_channels?party~(*~)?: #cw 15color_channels ?party?: #cw 15color_channels ?report?: #cw 8color_channels&^You feel the chaos pulse inside you!$#co 2color_disciple>^The adrenaline from the battle prevents you from despawning!$#co 10color_disciple0^The scales of your tail grow slightly thicker!$#co 11color_draconian)^You score a nasty cut on *~'s shoulder.$#co 10 color_reaver2You attack and swing again, ripping open %w side!$#co 10 color_reaver;^Your frenzied attempts to destroy * are easily deflected.$#co 2 color_reaver1 shifts position and you cannot hit the %w time.$#co 2 color_reaver)^You feel you have * destructive energy.$#co 13 color_reaver,You attack and swing a THIRD time, striking #co 2 color_reaver ^You score a KILLING BLOW on *!$#co 5 color_reaver has been DESTROYED!$#co 5 color_reaver0~(monster eq~) explodes into a burst of sparks!$#co 13 color_reaver;^You make a quick slash across *~'s body with your weapon.$#co 2 color_reaver7^You slash upwards across *~'s torso with great force.$#co 2 color_reaver1^...and then strike again with a downwards blow!$#co 2 color_reaver6You FINALLY shove your weapon right through %w chest!$#co 2 color_reaverIYou follow with a third strike to the cheek, coating %w face with blood!$#co 10 color_reaverEYou attack and immediately hit %w stomach, throwing a crimson spray!$#co 10 color_reaver/^You cut *~'s arm open with a powerful strike.$#co 10 color_reaver&^Targets of * are added to your list.$#co 13 color_reaver,^It is coated with black and purple flames.$#co 5 color_reaver,^It is ~(harmlessly~) coated in green acid.$#co 2 color_reaver'^The weapon has been slightly altered.$#co 3 color_reaver is in a good shape#cw 10 color_shape is in very bad shape#cw 4 color_shape is slightly hurt#cw 2 color_shape is noticeably hurt#cw 14 color_shape is not in a good shape#cw 6 color_shape is near death#cw 12 color_shape is in excellent shape#cw 15 color_shape is in bad shape#cw 5 color_shape)^You feel your rage cracking *~'s bones!$#cw 13 color_tigerYou are now off your mount.$#co 13 color_tzarakk^Your mount glows with power.$#co 10 color_tzarakk3You feel the bond to your floating disc disappear.$)#cw 13;reporter {Disc dropped somewhere!}discYour disc wavers dangerously.$'#cw 13;reporter {Disc dropping soon...}disc(Your floating disc suddenly disappears.$#cw 13;reporter {Disc dropped!}disc Exp:(%d) ~>Ç#if (%eval(%1-@exp_count)!=0) {#if (%eval(%1-@exp_count)>0) {#math exp_show %1-@exp_count;#math exp_total @exp_total+@exp_show;#var exp_count %1;#echo Gained: ~[@exp_show~] exp.} {#var exp_count %1}} exp_count Exp:(%d) ~>-#var exp_count %1;#t+ exp_count;#t- exp_start exp_start~'withing thang walz~'#var combat_field "Shelter"fields~'xulu tango charlie~'#var combat_field "Force Dome"fields5This location is now surrounded in a (*) forcefield.$í#if ("%1"="aquamarine blue") {reporter {Rain Active.}};#if ("%1"="banded green") {reporter {Imprisonment Active!}};#if ("%1"="desert yellow") {reporter {Drying Wind Active.}};#if ("%1"="electric blue") {reporter {Electric Field Active.}};#if ("%1"="miserably gray") {reporter {Field of Fear Active.}};#if ("%1"="pulsing green") {reporter {Field of Poison Active.}};#if ("%1"="shimmering blue") {reporter {@combat_field Active.}};#if ("%1"="shining green") {reporter {Anti Magic Field Active.}}fieldsThe (*) forcefield vanishes.$ú#if ("%1"="aquamarine blue") {reporter {Rain Expires.}};#if ("%1"="banded green") {reporter {Imprisonment Expires!}};#if ("%1"="desert yellow") {reporter {Drying Wind Expires.}};#if ("%1"="electric blue") {reporter {Electric Field Expires.}};#if ("%1"="miserably gray") {reporter {Field of Fear Expires.}};#if ("%1"="pulsing green") {reporter {Field of Poison Expires.}};#if ("%1"="shimmering blue") {reporter {Shelter/Force Dome Expires.}};#if ("%1"="shining green") {reporter {Anti Magic Field Expires.}}fields!creating a magical holy barrier.$"reporter {Celestial Haven Active.}fields^The field fizzles.$#cw 15fields'A (*) force field surrounds this area.$#if ("%1"="aquamarine blue") {#cw 3;#sub {A %1 force field surrounds this area. (Rain)}};#if ("%1"="banded green") {#cw 47;#sub {A %1 force field surrounds this area. (Imprisonment)}};#if ("%1"="desert yellow") {#cw 14;#sub {A %1 force field surrounds this area. (Drying Wind)}};#if ("%1"="electric blue") {#cw 11;#sub {A %1 force field surrounds this area. (Electric Field)}};#if ("%1"="miserably gray") {#cw 8;#sub {A %1 force field surrounds this area. (Field of Fear)}};#if ("%1"="pulsing green") {#cw 10;#sub {A %1 force field surrounds this area. (Field of Poison)}};#if ("%1"="shimmering blue") {#cw 9;#sub {A %1 force field surrounds this area. (Shelter/Force Dome)}};#if ("%1"="shining green") {#cw 10;#sub {A %1 force field surrounds this area. (Anti Magic Field)}}fields'Everything has a purple glow about it.$B#cw 13;#sub {Everything has a purple glow about it. (Ship Armour)}fields1Magical holy barrier protects your surroundings.$P#cw 15;#sub {Magical holy barrier protects your surroundings. (Celestial Haven)}fieldsAThis room is surrounded in a pulsating field of swirling colors.$`#cw 15;#sub {This room is surrounded in a pulsating field of swirling colors. (Prismatic Field)}fields 1st. Row(%s)(%x)(%s)(%x)(%s)(%x)<#var tank1 "" "";#var tank2 "" "";#var tank3 "" "";#if (%replace(%2,-,1)="11111") { #if (%replace(%4,-,1)="11111") { #if (%replace(%6,-,1)="11111") { } { #var tank1 %lower(%6) ""; } } { #var tank1 %lower(%4) ""; #if (%replace(%6,-,1)="11111") { } { #var tank2 %lower(%6) ""; } }} { #var tank1 %lower(%2) ""; #if (%replace(%4,-,1)="11111") { #if (%replace(%6,-,1)="11111") { } { #var tank2 %lower(%6) ""; } } { #var tank2 %lower(%4) ""; #if (%replace(%6,-,1)="11111") { } { #var tank3 %lower(%6) ""; } }}healerP,-----------------------------------------------------------------------------.$#ga healer_gagP`-----------------------------------------------------------------------------'$#ga healer_gag/You are in a mood for a bit of lounging again.$#var loungestatus AvailableloungeLYou look around and find a suitable spot on the ground to do some lounging!$#var loungestatus Unavailableloungek~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*$#cw 2party(*) starts grappling (%w).$reporter {%1 grappled %2!}party acquires (*) from (%w).$#reporter {%2~'s "%1" was ACQUIRED!}party! tweaks your nose mischievously.$checkparty'You tweak your own nose mischievously.$checkparty=^(%w) lapses into unconsciousness from severe loss of blood.$&#cw 12;reporter {%1 goes unconscious!}party5^(%w) regenerates astonishingly fast avoiding death!$reporter {%1 avoided death!}party9^You regenerate astonishingly fast. You avoid the death!$reporter {I avoided death!}partyThat really HURT!$reporter {Getting HURT!}partyYou are about to DIE!$reporter {I~'m DYING!}party%You are the new leader of the party.$/#cw 12;party forcefollow;reporter {I lead now.}party*You cannot leave, you have been AMBUSHED.$reporter {Got AMBUSHED!}party7You do not have enough spell points to cast the spell.$reporter {Out of SPs!}partyYou score a ~*CRITICAL~* hit!$ reporter {MUAHAHA! Eat STARS!!!}party!^(%w) disappears into thick air.$reporter {%1 was banished!}party=^(%w) falls down, arms flailing, helplessly into the mudpit.$$reporter {%1 falls into the mudpit!}party casts a spell at you.$reporter {Got a Stat Curse!} party_effectYou shiver and feel strange.$reporter {Stat Curse gone.} party_effect< looks at you mesmerizingly. The world around you changes.$reporter {Got a Hallucination!} party_effectYour mind clears.$reporter {Hallucination gone.} party_effect'(%w)~'s head glows black for a moment.$%reporter {%1 was affected by Forget!} party_effectYou feel rather empty-headed.$$reporter {I was affected by Forget!} party_effectAA fog lifts from your mind. You can remember things clearly now.$reporter {Forget gone.} party_effect'. Your blood feels like it is on fire.$reporter {Got a Spider Touch!} party_effect"Your blood does not burn anymore.$reporter {Spider Touch gone.} party_effectYou SAVE against POISON.$ reporter {Saved against poison.} party_effect$You shiver and suffer from POISON!!$reporter {I~'m poisoned!} party_effect(You feel the poison leaving your veins!$reporter {Poison gone.} party_effectYou feel miserable.$-reporter {Got a Melody of the Misadventurer!} party_effectCYou feel like a weight has been lifted from your mental shoulders.$,reporter {Melody of the Misadventurer gone.} party_effect)You feel excruciating pain in your head.$ reporter {Got a Suppress Magic!} party_effectYou feel relieved.$reporter {Suppress Magic gone.} party_effect winces and looks a bit braver.$reporter {Wither gone.} party_effect.You feel very weak! Maybe your heart stopped?$#reporter {Got a Curse of Tarmalen!} party_effect~'rikki ja poikki~'(#echo --,-~'-{@ DESTROY WEAPON @}-~'-,-- party_spells~'sahanpurua~'(#echo --,-~'-{@ !DISINTEGRATE! @}-~'-,-- party_spells~'se on sarki nyt~'(#echo --,-~'-{@ DESTROY ARMOUR @}-~'-,-- party_spells~'fah relep krlnpth~'#echo Immolate was cast! party_spells ~'voi hellapoliisin kevatnuija~'#echo Suppress Magic was cast! party_spells~'nyyjoo happa helleipsis~'#echo Spelldrain was cast! party_spells~'nyyjoo happa hilleiksis~'#echo Skilldrain was cast! party_spells~'removezzzzzarmour~'#echo DMP was cast. party_spells0^ ..The power of Burglefloogah takes over you!!$+#co 15;#ad harm_burgle 1;burp belligerently prieststats^You fail to reach *.$#co 5;#ad harm_miss 1 prieststats:^You harm * {a little|some|a good bit|a lot|really much}.$#ad harm_hit 1 prieststats~| * ~| (*) ~|$˜#ga;#ad timer_open -1;#var timer_lengthmax %additem(%trim(%replace(%replace("%1"," and ",""),"in","")),@timer_lengthmax);#if (@timer_open=0) {timer_max}prot_maxNo matches for ~'(*)~'.$¾#ga;#ad timer_open -1;#var timer_lengthmax %additem("xxx",@timer_lengthmax);#echo ;#echo No match in show effects for ~'%1~'! Activating without max duration.;#if (@timer_open=0) {timer_max}prot_maxN^You trace magical runes over a beating heart and squeeze its fluids down yourtimer BT "Black Trance"prot-a,Your mind feels calm and normal once again.$timer_format BT "Black Trance"prot-a(^%w wraps you into an embracing melody.$$timer Melody "Melodical Embracement"prot-b(^You embrace yourself with your melody.$$timer Melody "Melodical Embracement"prot-b=The embracing melody subsides, leaving you longing for more.$+timer_format Melody "Melodical Embracement"prot-b3^You feel full of battle rage! Victory is CERTAIN!$timer WE "War Ensemble"prot-b&The effect of war ensemble wears off.$timer_format WE "War Ensemble"prot-b-^You feel optimistic about your near future!$timer AFavour "Arches Favour"prot-b7You no longer have Arches Favour on you. You feel sad.$$timer_format AFavour "Arches Favour"prot-b= has just revealed you a true faith that you wish to follow!$ timer AchrEyes "Achromatic Eyes"prot-b)The effect of achromatic eyes wears out.$'timer_format AchrEyes "Achromatic Eyes"prot-b$^~[clandestine thought~]: activated.!timer ClanT "Clandestine Thought"prot-b(~[clandestine thought~]: scanning ended.(timer_format ClanT "Clandestine Thought"prot-b^Holy CRAP! OH what a RUSH!$timer Enrage "Enrage" prot-barb.^You are ENRAGED! Your body ACHES for action!$timer Enrage "Enrage" prot-barb^You are maddened with rage!$timer Enrage "Enrage" prot-barb'^YOU FEEL AS IF YOU WERE GROO HIMSELF!$timer Enrage "Enrage" prot-barb^You feel mildly enraged.$timer Enrage "Enrage" prot-barb0^You feel the adrenaline BURST into your veins!$timer Enrage "Enrage" prot-barb1^You feel TOTALLY ENRAGED and ready to KICK ASS!$timer Enrage "Enrage" prot-barb'^You feel your barbarian rage stir up.$timer Enrage "Enrage" prot-barb9^You tremble uncontrollably and feel completely ENRAGED!$timer Enrage "Enrage" prot-barb ^Your blood is boiling of rage!$timer Enrage "Enrage" prot-barbYou no longer feel enraged.$timer_format Enrage "Enrage" prot-barb ^You slip into a battle frenzy!$timer Frenzy "Frenzy" prot-barbYou slip away from the frenzy.$timer_format Frenzy "Frenzy" prot-barb"^You begin to concentrate on (*).$ó#if ("%1"="pain threshold") {timer Barb_Phy "Pain Threshold"};#if ("%1"="fire walking") {timer Barb_Fir "Fire Walking"};#if ("%1"="cold tolerance") {timer Barb_Col "Cold Tolerance"};#if ("%1"="toxic immunity") {timer Barb_Poi "Toxic Immunity"} prot-barb@Your concentration breaks and you feel less protected from (*).$ö#if ("%1"="physical damage") {timer_format Barb_Phy "Pain Threshold"};#if ("%1"="fire") {timer_format Barb_Fir "Fire Walking"};#if ("%1"="cold") {timer_format Barb_Col "Cold Tolerance"};#if ("%1"="poison") {timer_format Barb_Poi "Toxic Immunity"} prot-barb<^Everything seems clearer under the inspiration of * magic.$&timer Beacon "Beacon of Enlightenment"prot-c9 no longer shines as a beacon of enlightenment upon you.$*reporter {1 Beacon of Enlightenment gone.}prot-cBYou feel lost as all beacons of enlightenment around you die out.$-timer_format Beacon "Beacon of Enlightenment"prot-c, tells you ~'Tha ship ~'as been shielded.~'$ttimer ShipArmr;reporter {Ship Armour Active.};#if !%ismember(ShipArmr,@prots) {#var prots %additem(ShipArmr,@prots)}prot-c%The ship~'s protective shield drops.$etimer_format ShipArmr;reporter {Ship Armour Expires. ~[@timed~]};#var prots %delitem(ShipArmr,@prots)prot-c'^You feel extra sticky for protection.$timer ResDis "Resist Dispel"prot-cYou feel less sticky.$#timer_format ResDis "Resist Dispel"prot-c^You feel a powerful aura.$b#if (@conjprot=blur) {timer Blur "Blurred Image"};#if (@conjprot=disp) {timer Disp "Displacement"}prot-cYou feel less invisible.$!timer_format Blur "Blurred Image"prot-cYou feel much less invisible.$ timer_format Disp "Displacement"prot-c%^You feel your life force expanding.$timer ResEnt "Resist Entropy"prot-c&You feel your hair is getting grayer.$$timer_format ResEnt "Resist Entropy"prot-c^You feel a slight tingle.$ timer SoP "Shield of Protection"prot-cYou feel more vulnerable now.$'timer_format SoP "Shield of Protection"prot-c(^You feel protected from being stunned.$timer IW "Iron Will"prot-c1You feel no longer protected from being stunned.$timer_format IW "Iron Will"prot-c6^You see a (*) shield fade into existance around you.$+#if ("%1"="crystal clear") {timer AoA "Armour of Aether"};#if ("%1"="crackling red-orange") {timer GFire "Flame Shield"};#if ("%1"="frosty blue-white") {timer GCold "Frost Shield"};#if ("%1"="slimy olive green") {timer GPoison "Shield of Detoxification"};#if ("%1"="flickering golden") {timer GMagic "Repulsor Aura"};#if ("%1"="bubbling yellow") {timer GAcid "Acid Shield"};#if ("%1"="neon purple") {timer GElec "Lightning Shield"};#if ("%1"="swirling foggy white") {timer GAsphx "Aura of Wind"};#if ("%1"="misty pale blue") {timer GPSI "Psionic Phalanx"}prot-c=^You see an extra (*) shield fade into existance around you.$>reporter {Sticky:};#if ("%1"="crystal clear") {timer AoA "Armour of Aether"};#if ("%1"="crackling red-orange") {timer GFire "Flame Shield"};#if ("%1"="frosty blue-white") {timer GCold "Frost Shield"};#if ("%1"="slimy olive green") {timer GPoison "Shield of Detoxification"};#if ("%1"="flickering golden") {timer GMagic "Repulsor Aura"};#if ("%1"="bubbling yellow") {timer GAcid "Acid Shield"};#if ("%1"="neon purple") {timer GElec "Lightning Shield"};#if ("%1"="swirling foggy white") {timer GAsphx "Aura of Wind"};#if ("%1"="misty pale blue") {timer GPSI "Psionic Phalanx"}prot-cYour (*) shield fades out.$j#if ("%1"="crystal clear") {timer_format AoA "Armour of Aether"};#if ("%1"="crackling red-orange") {timer_format GFire "Flame Shield"};#if ("%1"="frosty blue-white") {timer_format GCold "Frost Shield"};#if ("%1"="slimy olive green") {timer_format GPoison "Shield of Detoxification"};#if ("%1"="flickering golden") {timer_format GMagic "Repulsor Aura"};#if ("%1"="bubbling yellow") {timer_format GAcid "Acid Shield"};#if ("%1"="neon purple") {timer_format GElec "Lightning Shield"};#if ("%1"="swirling foggy white") {timer_format GAsphx "Aura of Wind"};#if ("%1"="misty pale blue") {timer_format GPSI "Psionic Phalanx"}prot-c2^You sense a powerful protective aura around you.$â#if (@conjprot=force) {timer FAB "Force Absorption"};#if (@conjprot=fire) {timer Fire "Heat Reduction"};#if (@conjprot=cold) {timer Cold "Frost Insulation"};#if (@conjprot=poison) {timer Poison "Toxic Dilution"};#if (@conjprot=magic) {timer Magic "Magic Dispersion"};#if (@conjprot=acid) {timer Acid "Corrosion Shield"};#if (@conjprot=electric) {timer Elec "Energy Channeling"};#if (@conjprot=asphx) {timer Asphx "Ether Boundary"};#if (@conjprot=psi) {timer PSI "Psychic Sanctuary"}prot-c9^You sense an extra powerful protective aura around you.$õreporter {Sticky:};#if (@conjprot=force) {timer FAB "Force Absorption"};#if (@conjprot=fire) {timer Fire "Heat Reduction"};#if (@conjprot=cold) {timer Cold "Frost Insulation"};#if (@conjprot=poison) {timer Poison "Toxic Dilution"};#if (@conjprot=magic) {timer Magic "Magic Dispersion"};#if (@conjprot=acid) {timer Acid "Corrosion Shield"};#if (@conjprot=electric) {timer Elec "Energy Channeling"};#if (@conjprot=asphx) {timer Asphx "Ether Boundary"};#if (@conjprot=psi) {timer PSI "Psychic Sanctuary"}prot-c9A (*) flash momentarily surrounds you and then vanishes.$8#if ("%1"="burning red") {timer_format Fire "Heat Reduction"};#if ("%1"="cold white") {timer_format Cold "Frost Insulation"};#if ("%1"="crackling blue") {timer_format Elec "Energy Channeling"};#if ("%1"="disgusting yellow") {timer_format Acid "Corrosion Shield"};#if ("%1"="dull black") {timer_format Asphx "Ether Boundary"};#if ("%1"="golden") {timer_format Magic "Magic Dispersion"};#if ("%1"="green") {timer_format Poison "Toxic Dilution"};#if ("%1"="skin brown") {timer_format FAB "Force Absorption"};#if ("%1"="transparent") {timer_format PSI "Psychic Sanctuary"}prot-cYou feel much more vulnerable.$½reporter {All Lesser Prots Expire:};#if %ismember(Fire,@prots) {timer_format Fire "Heat Reduction"};#if %ismember(Cold,@prots) {timer_format Cold "Frost Insulation"};#if %ismember(Elec,@prots) {timer_format Elec "Energy Channeling"};#if %ismember(Acid,@prots) {timer_format Acid "Corrosion Shield"};#if %ismember(Asphx,@prots) {timer_format Asphx "Ether Boundary"};#if %ismember(Magic,@prots) {timer_format Magic "Magic Dispersion"};#if %ismember(Poison,@prots) {timer_format Poison "Toxic Dilution"};#if %ismember(FAB,@prots) {timer_format FAB "Force Absorption"};#if %ismember(PSI,@prots) {timer_format PSI "Psychic Sanctuary"};#if %ismember(MinProt,@prots) {timer_format MinProt "Minor Protection"}prot-cYou feel unprotected.$»reporter {All Greater Prots Expire:};#if %ismember(GFire,@prots) {timer_format GFire "Flame Shield"};#if %ismember(GCold,@prots) {timer_format GCold "Frost Shield"};#if %ismember(GElec,@prots) {timer_format GElec "Lightning Shield"};#if %ismember(GAcid,@prots) {timer_format GAcid "Acid Shield"};#if %ismember(GAsphx,@prots) {timer_format GAsphx "Aura of Wind"};#if %ismember(GMagic,@prots) {timer_format GMagic "Repulsor Aura"};#if %ismember(GPoison,@prots) {timer_format GPoison "Shield of Detoxification"};#if %ismember(AoA,@prots) {timer_format AoA "Armour of Aether"};#if %ismember(GPSI,@prots) {timer_format GPSI "Psionic Phalanx"};#if %ismember(MythProt,@prots) {timer_format MythProt "Cryptozoological Protection"};#if %ismember(UndProt,@prots) {timer_format UndProt "Kinemortological Protection"};#if %ismember(ZooProt,@prots) {timer_format ZooProt "Zoological Protection"};#if %ismember(RacProt,@prots) {timer_format RacProt "Racial Protection"}prot-c~'ziiiuuuuns wiz~'#var conjprot blurprot-c-l~'diiiiuuunz aaanziz~'#var conjprot dispprot-c-l~'ztonez des deckers~'#var conjprot forceprot-c-l~'hot hot not zeis daimons~'#var conjprot fireprot-c-l~'skaki barictos yetz fiil~'#var conjprot coldprot-c-l~'morri nam pantoloosa~'#var conjprot poisonprot-c-l~'meke tul magic~'#var conjprot magicprot-c-l)~'sulphiraidzik hydrochloodriz gidz zuf~'#var conjprot acidprot-c-l ~'kablaaaammmmm bliitz zundfer~'#var conjprot electricprot-c-l~'qor monoliftus~'#var conjprot asphxprot-c-l!~'toughen da mind reeez un biis~'#var conjprot psiprot-c-l@^You sense a flex shield covering your body like a second skin.$timer Flex "Flex Shield"prot-d.Your flex shield wobbles, PINGs and vanishes.$timer_format Flex "Flex Shield"prot-d'^An icy chill runs through your veins.$timer EBlood "Earth Blood"prot-dEThe runic sigla '~!~( ~*~)' fade away.. leaving you feeling strange.$!timer_format EBlood "Earth Blood"prot-dG^You feel your strength changing. You flex you muscles experimentally.$timer EPower "Earth Power"prot-d>The runic sigla *~%* fade away.. leaving you feeling strange.$!timer_format EPower "Earth Power"prot-d$^You feel your metabolism speed up.$timer Regen "Regeneration"prot-d8You no longer have an active regeneration spell on you.$!timer_format Regen "Regeneration"prot-d^You feel your skin harden.$timer ESkin "Earth Skin"prot-dYour skin feels softer.$reporter {1 Earth Skin gone.}prot-d+Your skin returns to its original texture.$timer_format ESkin "Earth Skin"prot-d^Vines entangle your body.$timer VMan "Vine Mantle"prot-d#The vines around your body shrink.$reporter {1 Vine Mantle gone.}prot-dThe vines crumble to dust.$timer_format VMan "Vine Mantle"prot-d=You feel like the pulse of chaos inside you is slowing down!$^#co 10;timer_format Spawn;reporter {Polymorph Spawn expires soon! ~[@timed/@timer_Spawn_max~]}prot-dis#^You fall in pain. Gods! THE PAIN!$timer Spawn "Polymorph Spawn"prot-dis+^You feel your body can~'t handle anymore.$$timer_format Spawn "Polymorph Spawn"prot-dis2^You force yourself deeper into the chaos frenzy!$timer Spawn "Polymorph Spawn"prot-dis^You feel slightly protected.$ timer MinProt "Minor Protection"prot-f^You feel protected from (*).$I#if ("%1"="mythical creatures") {timer MythProt "Cryptozoological Protection"};#if ("%1"="undead creatures") {timer UndProt "Kinemortological Protection"};#if ("%1"="animals") {timer ZooProt "Zoological Protection"};#if ("%1"!="mythical creatures" & "%1"!="undead creatures" & "%1"!="animals") {timer RacProt "Racial Protection"}prot-f$^You feel extra protected from (*).$\reporter {Sticky:};#if ("%1"="mythical creatures") {timer MythProt "Cryptozoological Protection"};#if ("%1"="undead creatures") {timer UndProt "Kinemortological Protection"};#if ("%1"="animals") {timer ZooProt "Zoological Protection"};#if ("%1"!="mythical creatures" & "%1"!="undead creatures" & "%1"!="animals") {timer RacProt "Racial Protection"}prot-fThe (*) protection fades away.$i#if ("%1"="minor") {timer_format MinProt "Minor Protection"};#if ("%1"="cryptozoological") {timer_format MythProt "Cryptozoological Protection"};#if ("%1"="kinemortological") {timer_format UndProt "Kinemortological Protection"};#if ("%1"="zoological") {timer_format ZooProt "Zoological Protection"};#if ("%1"="racial") {timer_format RacProt "Racial Protection"}prot-f+^A veiled darkness descends over your eyes.timer DRage "Destructive Rage"prot-loc0Your massive build-up of rage slowly dissipates %timer_format DRage "Destructive Rage"prot-locF^As your chant finishes, a red-hot flame rages from your steel blade.$timer BoF "Blade of Fire"prot-loc1The flames surrounding your chaos blade subside.$ timer_format BoF "Blade of Fire"prot-loc$^You feel odd. Not stronger, but...$timer LoL "Lift of Load"prot-m!You feel odd. Not weaker, but...$timer_format LoL "Lift of Load"prot-m with sheer power as you are timer PfE "Protection from Evil"prot-n+You suddenly feel more vulnerable to evil.$'timer_format PfE "Protection from Evil"prot-n& dancing enchantedly around your body.timer HeP "Heavenly Protection"prot-n/Holy particles slow down, rapidly fading away.$&timer_format HeP "Heavenly Protection"prot-n9 hand over you and blesses your soul in the name of Las.$timer SoulSh "Soul Shield"prot-nI^You spiritually reach out for your soul, protecting it with holy force.$timer SoulSh "Soul Shield"prot-n*Your soul feels suddenly more vulnerable.$!timer_format SoulSh "Soul Shield"prot-n(^You feel your magical power expanding.$timer ManaSh "Mana Shield"prot-nYour life force seems weaker.$!timer_format ManaSh "Mana Shield"prot-n"^Wow! Suddenly you see the Light!$timer StL "See the Light"prot-nYou no longer see the light!$ timer_format StL "See the Light"prot-n"^A vile black aura surrounds you.$ timer PfG "Protection from Good"prot-p1You no longer have a vile black aura around you.$'timer_format PfG "Protection from Good"prot-p4^You feel burning hatred and rage erupt within you!$timer AoH "Aura of Hate"prot-p2You feel your anger and hate of the world recede.$timer_format AoH "Aura of Hate"prot-p% forms a shield of force around you.$timer FSh "Force Shield"prot-psYour armour feels thinner.$timer_format FSh "Force Shield"prot-ps(^You feel light, and rise into the air.$timer Float "Floating"prot-ps6You slowly descend until your feet are on the ground.$timer_format Float "Floating"prot-psO^You feel too mesmerized to know pain as a supernatural trance takes over you.$itimer MT;reporter {Mesmeric Threshold Active.};#if !%ismember(MT,@prots) {#var prots %additem(MT,@prots)}prot-ps=The dreamlike feeling improving your concentration subsides.$`timer_format MT;reporter {Mesmeric Threshold Expires. ~[@timed~]};#var prots %delitem(MT,@prots)prot-psJ^You get hit HARD, but continue your actions under a supernatural trance.$2reporter {Mesmeric Threshold saved concentration.}prot-ps+^You feel more aware of your surroundings.$timer EAwa "Enhanced Awareness"prot-ps*You feel your enhanced awareness subside.$&timer_format EAwa "Enhanced Awareness"prot-ps-^You surround yourself by a bubble of force.$ timer Pff "Personal Force Field"prot-pss6Your field disperses with a soft ~*pop~* and is gone.$'timer_format Pff "Personal Force Field"prot-pss1^Psionic waves surge through your body and mind!$timer PsiSh "Psionic Shield"prot-pssThe psionic shield vanishes.$#timer_format PsiSh "Psionic Shield"prot-pss:^Your body swells in anticipation of the battles to come.$ timer GoD "Glory of Destruction"prot-rea3^You recharge your battle powers for a bit longer.$ timer GoD "Glory of Destruction"prot-rea(The destructive forces leave your body.$'timer_format GoD "Glory of Destruction"prot-rea>^You draw some of *~'s spirit and use it to bolster your own!$timer SDrain "Spirit Drain"prot-rea+The effects of the spirit drain leave you.$"timer_format SDrain "Spirit Drain"prot-rea(^The * seems to grow sleeker and gleam.$ctimer BS;reporter {Blood Seeker Active.};#if !%ismember(BS,@prots) {#var prots %additem(BS,@prots)}prot-rea'^You see * revert to its normal shape.$Ztimer_format BS;reporter {Blood Seeker Expires. ~[@timed~]};#var prots %delitem(BS,@prots)prot-rea&^You suddenly feel magically heavier.$timer HW "Heavy Weight"prot-t>You feel lighter, but it doesn~'t seem to affect your weight!$timer_format HW "Heavy Weight"prot-tG^You feel strong - like you could carry whole flat world on your back!$ timer BoT "Blessing of Tarmalen"prot-tYou feel weaker.$'timer_format BoT "Blessing of Tarmalen"prot-t&^You feel your will getting stronger.$timer Unp "Unpain"prot-t(You feel your will returning to normal.$timer_format Unp "Unpain"prot-t/~'s chanting appears to do absolutely nothing.$]timer Us;reporter {Unstun Active.};#if !%ismember(Us,@prots) {#var prots %additem(Us,@prots)}prot-tIt doesn~'t hurt Ttimer_format Us;reporter {Unstun Expires. ~[@timed~]};#var prots %delitem(Us,@prots)prot-t>^A bright light extracts from %w~'s hands covering your skin.$timer EVita "Enhanced Vitality"prot-tYour skin stops glowing.$&timer_format EVita "Enhanced Vitality"prot-t$^You are surrounded by divine glow!$timer SoF "Shield of Faith"prot-tYour glow disappears.$"timer_format SoF "Shield of Faith"prot-t6^Your fists are surrounded by Curath~'s black flames!$timer FF "Flame Fists"prot-tigYour flaming fists disappear.$timer_format FF "Flame Fists"prot-tig^You feel more agile.$timer Qs "Quicksilver"prot-tigYou feel less agile.$timer_format Qs "Quicksilver"prot-tig^The world seems to slow down.$timer Haste "Haste"prot-tigThe world seems to speed up.$timer_format Haste "Haste"prot-tigC^Curath grants you your wish. You transform into a Tiger humanoid!$timer TMask "Tiger Mask"prot-tig!Your Tiger Mask fades from view.$timer_format TMask "Tiger Mask"prot-tig^You have infravision.$timer Infra "Infravision"prot-x#Everything no longer seems so red.$ timer_format Infra "Infravision"prot-xB^For some reason you want to run on the walls for a little while.$timer SWalk "Spider Walk"prot-x+The walls don~'t look so inviting anymore.$ timer_format SWalk "Spider Walk"prot-x5You feel a godly presence inside you. You feel good!$mtimer Godly;reporter {Godly Effects Active.};#if !%ismember(Godly,@prots) {#var prots %additem(Godly,@prots)}prot-x/You feel a godly presence. You feel refreshed!$mtimer Godly;reporter {Godly Effects Active.};#if !%ismember(Godly,@prots) {#var prots %additem(Godly,@prots)}prot-x(You feel the presence of the dark gods!$mtimer Godly;reporter {Godly Effects Active.};#if !%ismember(Godly,@prots) {#var prots %additem(Godly,@prots)}prot-x%You feel the godly effects withdraw.$`timer_format Godly;reporter {Godly Effects Expire. ~[@timed~]};#var prots %delitem(Godly,@prots)prot-x"You suddenly can~'t see yourself.$timer Invis "Invisibility"prot-x6You twist the ring and suddenly you become invisible.$timer Invis "Invisibility"prot-xYou turn visible.$!timer_format Invis "Invisibility"prot-xYou feel light.$timer WW "Water Walking"prot-xYou feel heavier.$timer_format WW "Water Walking"prot-x&^You feel you can see more than ever.$timer SeeInv "See Invisible"prot-x#Your vision is less sensitive now.$#timer_format SeeInv "See Invisible"prot-x!^You can now see magical things.$timer SeeMag "See Magic"prot-x/You are no longer sensitive to magical things.$timer_format SeeMag "See Magic"prot-xSuddenly * of yourself appear.$timer Mirs "Mirror Image"prot-xAll of your images vanish!$ timer_format Mirs "Mirror Image"prot-x9The rose clasp gives a dark glow and you feel protected.$,reporter {Mirror Image Active. (Rose Clasp)}prot-x ^You die.$†#BEEP;#if %ismember(Flex,@prots) {timer_format Flex "Flex Shield"};#if %ismember(PfE,@prots) {timer_format PfE "Protection from Evil"}prot-x^You start chanting.$)#var rounds_spell "" "";#var rounds "" ""rounds2You skillfully cast the spell with greater haste.$p#if (%len(@rounds) > 2) {#var rounds %delete(@rounds,%len(@rounds)-2,2);reporter {@rounds_spell: %len(@rounds)}}rounds*You skillfully cast the spell with haste.$p#if (%len(@rounds) > 1) {#var rounds %delete(@rounds,%len(@rounds)-1,1);reporter {@rounds_spell: %len(@rounds)}}rounds ^(*): ([#])$P#var rounds_spell "%1" "";#var rounds %2;reporter {@rounds_spell: %len(@rounds)}rounds)You feel some power hasten your casting.$p#if (%len(@rounds) > 1) {#var rounds %delete(@rounds,%len(@rounds)-1,1);reporter {@rounds_spell: %len(@rounds)}}rounds.You feel unearthly power hasten your casting.$p#if (%len(@rounds) > 1) {#var rounds %delete(@rounds,%len(@rounds)-1,1);reporter {@rounds_spell: %len(@rounds)}}rounds*You feel godly power hasten your casting.$p#if (%len(@rounds) > 2) {#var rounds %delete(@rounds,%len(@rounds)-2,2);reporter {@rounds_spell: %len(@rounds)}}rounds ^(*): ([#])$#sub {"%1": %2 (%len(%2))}rounds_replace&You start concentrating on the skill.$ timer skill skilltimer"You are prepared to do the skill.$Dtimer_format skill;#sub {You are prepared to do the skill. (@timed)} skilltimer^You are using ~'(*)~'.$8timer_format skill;#sub {You are using ~'%1~'. (@timed)} skilltimerYou start chanting.$ timer spell spelltimerYou are done with the chant.$?timer_format spell;#sub {You are done with the chant. (@timed)} spelltimer^You are casting ~'(*)~'.$:timer_format spell;#sub {You are casting ~'%1~'. (@timed)} spelltimer> turns very pale and shivers as if %w had just been poisoned.$timer stspider>Spider Queen smiles upon you and helps you control the demon.$ltimer_format demon;#sub {Spider Queen smiles upon you and helps you control the demon. (@timed)};timer demonspider'~'s spider demon draws power from you.$Utimer_format demon;#sub {~'s spider demon draws power from you. (@timed)};timer demonspider paralyzes you with reporter {Got Paralyzed!}stunYou are no longer stunned.$reporter {Came out of Stun!}stun4You get stunned as your mind is utterly devastated!$reporter {Got Devastated!}stunYou are stunned.$(%x)5#if (%left(%1,6)!="...BUT") {reporter {Got stunned!}}stun4You get hit, and your eyes lose focus slightly.$(%x);#if (%left(%1,6)!="...BUT") {reporter {Got Stunned! (1/6)}}stun4You become somewhat confused, losing your edge.$(%x);#if (%left(%1,6)!="...BUT") {reporter {Got Stunned! (2/6)}}stun3Your mind reels and the world becomes blurred.$(%x);#if (%left(%1,6)!="...BUT") {reporter {Got Stunned! (3/6)}}stun=You get hit badly, and have problems staying in balance.$(%x);#if (%left(%1,6)!="...BUT") {reporter {Got Stunned! (4/6)}}stun2You stagger helplessly in pain and confusion.$(%x);#if (%left(%1,6)!="...BUT") {reporter {Got Stunned! (5/6)}}stun<You lose connection to reality, becoming truly STUNNED.$(%x);#if (%left(%1,6)!="...BUT") {reporter {Got Stunned! (6/6)}}stunYou stun (*).$(%x)8#if (%left(%2,5)!="..WHO") {reporter {%1 gets stunned.}}stun_m3Your attack causes (*) to lose focus slightly.$(%x)?#if (%left(%2,6)!="...WHO") {reporter {%1 gets Stunned! (1/6)}}stun_m8You hurt (*) who seems to become somewhat confused.$(%x)?#if (%left(%2,6)!="...WHO") {reporter {%1 gets Stunned! (2/6)}}stun_m<You cause (*)~'s world to become blurred and unfocused.$(%x)?#if (%left(%2,6)!="...WHO") {reporter {%1 gets Stunned! (3/6)}}stun_m4*) is suddenly almost unable to stay in balance.$(%x?#if (%left(%2,6)!="...WHO") {reporter {%1 gets Stunned! (4/6)}}stun_m;You make (*) stagger helplessly in pain and confusion.$(%x)?#if (%left(%2,6)!="...WHO") {reporter {%1 gets Stunned! (5/6)}}stun_m3You STUN (*), who loses connection to reality.$(%x)?#if (%left(%2,6)!="...WHO") {reporter {%1 gets STUNNED! (6/6)}}stun_m~) Sp: (%d) ~((%d)~) Ep: =#var tick_countsp %1;timer tick;#t+ tick_count;#t- tick_start tick_start~) Sp: (%d) ~((%d)~) Ep: #if (%eval(%1-@tick_countsp) != 0) { #if (%eval(%1-@tick_countsp) > 0) { #math tick_showsp %1-@tick_countsp; timer_format tick; emote ticks @tick_showsp sps in ~[@timed~] (%1/%2); #var tick_countsp %1; timer tick } { #var tick_countsp %1; timer tick }} tick_count4^As (*) drops to %w knees you leap in for the kill!$#cw 13;reporter {%1 is CLAWED!}tiger#^(*) manages to resist your claws!$"#cw 5;reporter {%1 resisted claw.}tiger5^You feel more connected to Curath than ever before!$2reporter {Tiger claw mastery UP!};#ad tiger_claw 1tiger?^You learn to focus power from the deepest core of your being!$.reporter {Dim mak mastery UP!};#ad tiger_mak 1tiger;You awaken from your short rest, and feel slightly better.$2 release mount;ride mounttzarakk*^You cannot start riding while in combat!$ lead mounttzarakk2You don~'t quite feel like camping at the moment.$2 release mount;ride mounttzarakk>Something disturbs you and you cannot concentrate any longer.$2 release mount;ride mounttzarakk%^Your steed drives the soul out of a #gatzarakk"^Your steed snorts as the soul of #gatzarakk3^Your mount turns on the corporeal corpse instead!$#gatzarakkCshape of a massive demonic steed arrives and stomps at the ground.$ ride mounttzarakk!^You are knocked off your mount!$6#co 13;lead mount;reporter {Got knocked off my mount!}tzarakk-^You summon your demonic steed to your side.$ ride mounttzarakk^Your mount throws you!$5#co 13;lead mount;reporter {Got thrown off my mount!}tzarakkA (*) hits you.$#echo Got hit by a %1!An (*) hits you.$#echo Got hit by an %1!3You feel like you just got slightly better in (*).$#echo Got better in %1! (*) got mad at hostile actions.$,#cw 13;reporter {Curses! %1 got aggressive!}"(*) is disturbed by spellcasting.$,#cw 13;reporter {Curses! %1 got aggressive!}(*) seems hurt and confused.$,#cw 11;reporter {%1 lost its concentration!}@(*) wraps a thin wire around your throat and starts strangling!$$reporter {%1 started STRANGLING me!}5The wire loosens. You are no longer being strangled.$reporter {No longer strangled.}The water BURNS your skin.$!#cw 13;reporter {Water BURNS me!}You are no longer satiated.$reporter {Getting hungry!}!You feel DRAINED of knowledge!!!$(#BEEP;reporter {Argh! Got skilldrained!}You feel fully healed.$reporter {Full HPs}You feel more vital.$'#cw 13;reporter {Recovered from death.} You sizzle with magical energy.$reporter {Full SPs})Your (*) breaks into zillions of pieces.$1#BEEP;reporter {AAARRGH! My "%1" was destroyed!!}5Your (*) gets damaged~; it~'s now in (%w) condition.$0#BEEP;reporter {Argh! My "%1" got damaged! (%2)}You are HUNGRY.$reporter {I'm HUNGRY!}(*) loses its blue glow.$(#cw 11;reporter {My "%1" lost its prot.}(^This monster looks somehow familiar...$0#co 12;reporter {Got RAPEPROT for this monster.}(*) seems to sparkle oddly.$&#cw 11;reporter {My "%1" lost its fw.}The light here BURNS!!!$!#cw 13;reporter {Light BURNS me!}-You feel exhausted, being here in the light.$#cw 13+^You louse things up and break your flint.$reporter {Broke flint!}@You get the feeling that someone is looking over your shoulder.$ reporter {Tiger/psi snooping...}€€€€€€€€€ÀÀÀ€€€ÿÿÿÿÿÿÿÿÿÿÿÿ:€€€€€€€€€ÀÀÀâÿøÿäv ˆÿÿplookF#;@!%.:~P ,