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#ECHO Battle dim/gag triggers.
#ECHO The dim triggers are used to make less important battle messages appear on a
#ECHO dimmer text. The gag variants of these triggers are namely the same, but gag
#ECHO the messages out altogether.
#ECHO Use these in conjunction with my party keys and commands for fullest effect.
#ECHO My favourite settings currently are: battle_3_dim when soloing, battle_2_gag
#ECHO when in an offtank party, and battle_1_dim when in an eq party.
#ECHO
#ECHO Battle listen 1 dim.
#TRIGGER {REPLACE_YOUR_CHAR_NAME; hits (%w) * time{.|s.}$} {#if (%lower(%1)="flora") {} {#co 8}} {battle_1_dim} 676
#ECHO Battle listen 2 dim.
#TRIGGER { misses.$} {#co 8} {battle_2_dim} 676
#TRIGGER { dodges.$} {#co 8} {battle_2_dim} 676
#TRIGGER { parries.$} {#co 8} {battle_2_dim} 676
#TRIGGER { tumbles your dodge.$} {#co 8} {battle_2_dim} 676
#TRIGGER {You miss.$} {#co 8} {battle_2_dim} 676
#TRIGGER {You dodge.$} {#co 8} {battle_2_dim} 676
#TRIGGER {You parry.$} {#co 8} {battle_2_dim} 676
#TRIGGER {You tumble *~'s dodge.$} {#co 8} {battle_2_dim} 676
#TRIGGER { tumbles *~'s dodge.$} {#co 8} {battle_2_dim} 676
#ECHO Battle listen 3 dim.
#TRIGGER { tries to dodge your } {#co 8} {battle_3_dim} 647
#TRIGGER {You miss } {#co 8} {battle_3_dim} 647
#TRIGGER { misses you.$} {#co 8} {battle_3_dim} 647
#TRIGGER { successfully dodges your futile } {#co 8} {battle_3_dim} 647
#TRIGGER { successfully parries your } {#co 8} {battle_3_dim} 647
#TRIGGER {Grinning diabolically * you } {#co 9} {battle_3_dim} 647
#TRIGGER {Cackling demonically * you } {#co 9} {battle_3_dim} 647
#TRIGGER {Cackling devilishly * you } {#co 9} {battle_3_dim} 647
#TRIGGER {Smiling demonically * you } {#co 9} {battle_3_dim} 647
#TRIGGER {Smiling devilishly * you } {#co 9} {battle_3_dim} 647
#TRIGGER {You successfully dodge } {#co 8} {battle_3_dim} 647
#TRIGGER {You successfully parry } {#co 8} {battle_3_dim} 647
#TRIGGER {You try to dodge, but * is not fooled.$} {#co 8} {battle_3_dim} 647
#TRIGGER { misses } {#co 8} {battle_3_dim} 676
#TRIGGER { successfully dodges } {#co 8} {battle_3_dim} 676
#TRIGGER { successfully parries } {#co 8} {battle_3_dim} 676
#TRIGGER { tries to dodge, but } {#co 8} {battle_3_dim} 676
#TRIGGER {~'s battle cadence grants %w another attack!$} {#co 8} {battle_3_dim} 676
#ECHO
#ECHO Battle listen 2 gag.
#TRIGGER { dodges.$} {#ga} {battle_2_gag} 676
#TRIGGER { misses.$} {#ga} {battle_2_gag} 676
#TRIGGER { parries.$} {#ga} {battle_2_gag} 676
#TRIGGER { tumbles your dodge.$} {#ga} {battle_2_gag} 676
#TRIGGER {^You miss.$} {#ga} {battle_2_gag} 676
#TRIGGER {^You dodge.$} {#ga} {battle_2_gag} 676
#TRIGGER {^You parry.$} {#ga} {battle_2_gag} 676
#TRIGGER {^You tumble *~'s dodge.$} {#ga} {battle_2_gag} 676
#TRIGGER { tumbles *~'s dodge.$} {#ga} {battle_2_gag} 676
#TRIGGER {^ ...AND counterattacks.$} {#ga} {battle_2_gag} 676
#TRIGGER {^...AND riposte.$} {#ga} {battle_2_gag} 676
#TRIGGER {^..AND ripostes.$} {#ga} {battle_2_gag} 676
#ECHO Battle listen 3 gag.
#TRIGGER { misses } {#ga} {battle_3_gag} 676
#TRIGGER { misses you.$} {#ga} {battle_3_gag} 676
#TRIGGER { successfully dodges } {#ga} {battle_3_gag} 676
#TRIGGER { successfully dodges your futile } {#ga} {battle_3_gag} 676
#TRIGGER { successfully parries } {#ga} {battle_3_gag} 676
#TRIGGER { successfully parries your } {#ga} {battle_3_gag} 676
#TRIGGER { tries to dodge your } {#ga} {battle_3_gag} 676
#TRIGGER { tries to dodge, but } {#ga} {battle_3_gag} 676
#TRIGGER {~'s battle cadence grants %w another attack!$} {#ga} {battle_3_gag} 676
#TRIGGER {^You miss } {#ga} {battle_3_gag} 676
#TRIGGER {^You successfully dodge } {#ga} {battle_3_gag} 676
#TRIGGER {^You successfully parry } {#ga} {battle_3_gag} 676
#TRIGGER {^You try to dodge, but * is not fooled.$} {#ga} {battle_3_gag} 676
#TRIGGER {^...AND counterattack with ferocity.$} {#ga} {battle_3_gag} 676
#TRIGGER {^ ...AND counterattacks with ferocity.$} {#ga} {battle_3_gag} 676